About This Game Gold, legendary items, and more await you! With huge golems, interdimensional beings, demons, monster lobsters, and much, much more to slay, the only thing that ISN'T standing in your way is a paywall - Soda Dungeon is completely free to play, with no frustrating timers, lives system, or anything that might get in the way of a thirsty traveler's dungeon delving.For a little taste of their favorite brew, heroes will brave goblins, demons, lobsters, and more to bring home the treasure for you. Use that sweet dungeon loot to improve your tavern and purchase new sodas to sling to lure different classes to hire.Manage your team of caffeine-crazed adventurers as they raid the local dungeon for treasure. Attract valuable classes such as the Thief, Knight, Healer, Darkmage, Shifter, and more. After gearing up your team, you can control the action with classic turn-based RPG combat, or enable “Auto-Combat” where you can step away from the game, let your team go questing, and reap the rewards when you return!Ascend higher and higher in the dungeon as you advance through new dimensions, face huge dungeon bosses, and unlock the power of the ancient soda relics! 7aa9394dea Title: Soda DungeonGenre: Casual, Free to Play, RPGDeveloper:AN Productions, PoxpowerPublisher:Armor Games StudiosRelease Date: 6 Feb, 2017 Soda Dungeon Download Nosteam soda dungeon how many dimensions. soda dungeon lite hacked unblocked. soda dungeon guide. soda dungeon level 80. games like soda dungeon android. soda dungeon end game team. soda dungeon warrior dimension. soda dungeon free game. soda dungeon firemech suit. games like soda dungeon for pc. soda dungeon save file location. soda dungeon owner weapon. soda dungeon farming. soda dungeon apk. soda dungeon knight not appearing. soda dungeon full version. soda dungeon pc free download. soda dungeon armor shield. soda dungeon dimension 3. soda dungeon gold farming. soda dungeon fighting spirit. soda dungeon bottle caps. soda dungeon ragezerker. soda dungeon level 400 reform. soda dungeon 100 evade The game is fun, what more can I say? Yeah, it's a mobile port, but this one boasts some things I've NEVER BEFORE SEEN.1: Ad-free. They literally just gave you the Ad-Free tavern thing...for free. There are NO ads in the PC version.2: THEY CHANGED TAP TO CLICK IN EVERY INSTANCE!. Soda Dungeon is, essentially, an incremental game. Like Cookie Clicker and Clicker Heroes, the game essentially plays itself, though I'd say that Soda Dungeon both requires more interaction, and rewards the player more for said interaction.You start by hiring heroes, equipping them, then sending them to fight monsters in an ever increasing difficulty dungeon. Every 5 levels there's a miniboss, and every 10 there's a boss. Once you reach level 100 (then 200, then 300), you ascend the world, and gain a new relic, which gives you pretty big bonuses - people who've played Clicker Heroes will recognise what's happening here. Characters do not level up, instead progression is done through items and leveling relics.And really, that's all there is to the game. Like Clicker Heroes, it's very simple, with a surprising amount of depth. It's nice to just have on in the background, checking on it every now and then. Put auto battle on and come back once an hour or so.The art style is, like the game, simple. There's a decent amount of enemy sprites, that are all pretty well drawn. The animations are a little too basic for my liking, but that's not a big deal. I'd like a bit more variety\/interesting visuals, but oh well. I really like the music, but of course it tends to get repetitive after a while.I only really have small issues with the game. This was a mobile game ported to PC, but no keyboard controls have been added (would be nice for selecting abilities). Some of the controls are a little awkward because of this, but it's easy to get over it. I'd also like a bit more control over how the auto battle works.. Good Soundtrack, overall easy to understand, and rewarding.. +Good soundtrack.+Auto fight or manual.+Equip gear automatically or manual.+Graphics is nice.+You can unlock all things without paying a cent.. I've actually played this game on mobile, and I've been addicted to it, now that I've it on PC, I can take the game one step further, since I actually ended up breaking my phone. Rip Touchscreen. You'll not be missed. But seriously, I reccomend this game! It's easy to start, and just as easy to finish without paying for anything! Especially with no paywalls, I love the game so much.. +Good soundtrack.+Auto fight or manual.+Equip gear automatically or manual.+Graphics is nice.+You can unlock all things without paying a cent. Monthly update, April: New enemies, new challenges in the Shadowlands: Hey everyone! We've had a busy month. We just uploaded an update introducing the Shadowlands, which is the dangerous and mysterious realm behind the world gates. We have new maps, new enemies, and a bunch of bug fixes (and probably introduced plenty of new bugs as well).You can read more details on this update at our Kickstarter page.Development is moving along and we are glad to share this progress with you.. Patch notes 31 March 2019: We fixed the issue with the screen not returning from black after Hari and Kalakanda join the party.We fixed a visual bug in some postprocessing volumes (such as the nighttime fire level) that was causing dynamic DOF to not work.We added a new town, Satsuma, to the Yamatai world map. It's still empty, but it's there.We fixed a bug in the normal-map reading of one of the game's materials that was causing the sun to shine seemingly from the wrong direction.. Patch notes 7 February 2019: Adjusted the movement code. Hopefully you'll see smoother movement and more predictable blocking from going off cliffs, fixing several movement-related bugs.You now get a warning before going through the Pyramid world gate, telling you that early access content is low on the other side. You can now return through the world gate back to the desert.Fixed descriptions of boar trampler and boar gnasher character classes.Nightmarish rebuke, smoke bomb reactions now have legitimate triggers to activate.Fixed Pressurized Windstone item name.Gave ingredients to Runed Wand recipe, Runed Shortbow recipesBuildings are now transparent at full zoom out.Fixed XP curve, which was bugged for several reasons. Now should give XP as intended, at a lower rate, with higher-level characters earning less XP for attacking lower-level enemies.. Patch notes 1 February 2019: We are living dangerously today. I uploaded the patch to all of you without testing it internally first. I hope I didn't break anything. I'll start it up as soon as I'm done telling you about it here.I believe I fixed a bug that halted the game in rare situations in combat. When there are two healers and no one else in a party and they're both fully healed, they apparently didn't know what to do when either attacking or holding position. Hopefully I fixed that situation so that combat will continue.Hopefully fixed another rare bug causing a black screen when returning from lance setup menu, saving the game, and then returning to gameplay.Fixed a bug allowing movement when going into a shop window.Fixed a bug that kept the movement path along the ground in certain circumstances after you end your turn.Fixed a bug where if you retreat all your lances from battle in some maps, battle does not end.Adjusted the don't-fall-off-a-cliff code to make it harder to fall off cliffs. Hopefully you won't get stuck on the stairs. If you do get stuck on the stairs or something like that, please let me know.Fixed a typo in the Enraged skill card.Added the new style of buttons to shop menus.Made level-up card text areas larger so that flavor text doesn't cut off at the bottom when I get longwinded.Adjusted the sprite-angle-switching threshold so that there shouldn't be any flickering when you walk diagonally.Hopefully fixed a bug that sometimes repeats the intro dialog when starting the first battle.Edit: I also fixed a bug that broke lances if you use the Tab button to switch lances while your current lance is moving. That shouldn't happen anymore.That's it for now. I'll come back and fix some more tomorrow. Please keep the bug reports coming!. Patch notes 14 February 2019: Hopefully fixed a rare crash that occurs sometimes when equipping/unequipping items.Fixed a bug where going from lance deployment before a battle, to the lance creation menu, and back to lance deployment, would leave the previously occupied hexes seemingly still occupied.Fixed an error in the XP calculation that was giving higher-level characters more XP and lower-level characters less XP.Fixed a bug where sometimes character classes would not have the level-up cards they are supposed to have. If you have characters in a saved game that do not seem to be earning level-up cards, then on the next level-up, you will be able to draw all of the cards they were supposed to have.Fixed transition when leaving crypt of House of Life in the third Shadowlands area.Candle Outpost now gets unloaded when leaving.Characters now earn XP for reactions.. Patch notes 30 Jan 2019: We are in the middle of a UI overhaul. We've replaced most of the generic buttons in the game.Yumi now starts the game as a cadet. Emi starts the game as a forester. Let us know if you like that change or if you want them to start as adventurers.Cadets were much weaker than intended because swords give no magic attack bonus. We changed the way abilities work so now you can add physical, magical, and ranged power to any type of action. Cadets' magic attacks now use physical attack power.In connection with the above, we added level-up cards that will let you add physical, magical, and ranged power to any type of action.We added several new leadership bonuses that you can get via level-up cards. You will need to start a new game to put the new abilities into your level-up decks.Usable recipes now appear at the top of your inventory when you go to crafting stations.We hide quests when you are crafting.Added options for changing the speed of the game.. Patch notes 21 March 2019: Added the ability to name your saved games.Fixed some situations that could cause your character to wander off out of control when entering maps.. Patch notes 30 May 2019: castles and flying units: It sounds like so far you've been enjoying the battles in Himeko Sutori, but we really felt like they needed more variety. For months or years we've had ideas to mix up the battles a little more, and over the past week and half or so, we finally implemented them.Today we are glad to show you flying units and castle walls.Castle walls provide a bonus to ranged and magical attack range. Lances on top of walls also get offensive and defenses bonuses against opponents below them. Climbing onto a wall costs 1 extra movement point.Flying units--such as dragons, fairies, and imps--can cross over obstacles and ignore the cost of climbing a wall. More flying characters will be coming in the future.And we adjusted the movement code so now your characters won't get stuck on obstacles and corners between hexes.We have a few bugs to work out (for example, when not all characters in a lance arrive at the top of a wall), some other details to think through (for example, should we even allow melee attacks between a lance on top of a wall and one below the wall?), and a couple more features that we really want to have (such as destructible gates). But so far we're very pleased with the progress.For those who are interested, you can try a test castle battle right now. Take your army out to the world map, open the console with F1 or ~ and then type "ce TestSiege" and press enter.We have lots more work to do with castles and flying units, and also reworking old battle maps to allow flying units to go over obstacles. And we also have a big pile of bugs that our players recently reported. We're going to work on those for the next few days. But after that, we will add some castle battle maps where you will both attack and defend.Thanks for following Himeko Sutori and we'll be back soon with more updates!. Monthly update, July: new desert area with new battle maps, towns, and factions: Hey everyone! There's still almost a week left in July, but something came up and I might be gone for a few days, so I wanted to post this to make sure I don't skip a month.Those of you who have been playing our test builds know that we last saw our heroes as they stepped through their second world gate. We have now built the area behind that gate.The Ittihad al-Janub is a land of harsh desert and lush oases.Beneath the sands you'll find vast treasures jealously guarded by the ancient pharaohs and their servants.You'll also fight the Scrappers with their mechanical creations. And you might pick up some useful schematics and spare parts from them. You'll explore new towns, make new friends, and fight new enemies.Before the end of the month I hope to post the next update including all of the latest content and bug fixes. And then you can start exploring the Ittihad for yourself. I'll get that patch up as soon as I get back.
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Soda Dungeon Download Nosteam
Updated: Mar 15, 2020
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